![]() The player progresses as they complete puzzles. Puzzle features 80 puzzles, each of which is divided into 16 "planets", each planet having five puzzles. The Puzzle mode involves attempting to clear all gems off several boards.Unlike Classic, the player cannot run out of moves. In later levels, the timer bar drains faster. The timer bar slowly retracts as the player does not make matches. The Action mode features similar gameplay to Classic, with the progress bar acting as a timer. ![]() The game ends when no moves are possible. When it is filled, the player advances to the next level, where the base score is multiplied by the current level's number, with the points needed to level up increases every level. Scoring points fill up the progress bar at the bottom of the screen. The Classic mode involves attempting to score as many points as possible before the player runs out of legal moves.If a secret game mode is discovered, a question mark button will appear on the main menu screen, which shows the secret game modes. Five (four if the hidden Original mode is not counted) game modes are available from the start, and the secret game modes (Twilight, Hyper, Cognito, and Finity) are unlocked after reaching specific benchmarks in each of the game modes. When it depletes to 0, it explodes similarly to the Power Gem.īejeweled 2 features several different gameplay modes. Bombs have a green numerical counter on them that decreases every move. Rocks are solid objects that cannot be matched but can be destroyed using special gems. Two other gems also appear in the Puzzle, Cognito, and Finity modes. When a match of five or more gems is made, a Hypercube is created, which destroys all gems of the swapped gem's color from the board. When four gems are matched at once, or when the player makes two matches in an L, T, or + shape, a Power Gem is created, which destroys the eight gems surrounding it when matched. They can also wait several seconds for an automatic Hint feature to trigger without penalty.Ĭreating matches of four or more gems will create powered-up gems known as Special Gems. If the player is unable to find a match, the player can use the Hint button to find an available match at the cost of several points. Sometimes, falling gems automatically line up, causing chain reactions. When three gems are lined up, they disappear and cause randomly generated gems to fall from the top to take the matched gems' place. Like its predecessor, Bejeweled 2 involves swapping two adjacent gems to form a line of three or more gems of the same color. The game was originally released on November 5, 2004, and has been ported to several platforms following its release, including game consoles, smartphones and in-flight entertainment services. Released as a sequel to Bejeweled, Bejeweled 2 introduces new game mechanics, such as Special Gems and extra game modes, along with new visuals and sounds. You can help Bejeweled Wiki by expanding it as much as possible.Bejeweled 2 (also referred as Bejeweled 2 Deluxe in some releases) is a tile-matching puzzle video game developed and published by PopCap Games. This article is a stub, meaning it contains insufficient information. This section is empty, meaning, there's no information in the section. However, the game progress after using this code will not be saved although the high score will be saved if the player manages to get one in this game mode while this code is disabled. If the player uses the "SLOMO" code in this mode, the game will be put into the normal speed with other parts of gameplay unchanged.Until further notice, there is no visible limit to how high the multiplier can go, but it is assumed that it is the same for cascades. The time-frame to match more gems and keep the streak going is a little under one second. For example, if you make 3 matches in a row on level 1 quickly enough, the first match will earn 200 points, the second 400 points, and the third 600 points. It also adds a new feature that isn't in any of the other modes: You can get cascade multiplier points (and sound effects) by making matches fast enough. The goal is to completely fill in the level-up bar which is the same goal of most game modes. However, this mode is 50% faster more than the normal game speed and cascades happen more often. Hyper mode is similar to Action mode, as it is timed and the game ends if time runs out.
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